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CS:GO Offsetleri İçin(Güncel)
#1
Günceldir

using System;

// Offsets timestamp
// Wed, 25 Oct 2017 17:58:41 +0200

namespace hazedumper
{
   public static class netvars
   {
       public const Int32 m_ArmorValue = 0xB238;
       public const Int32 m_Collision = 0x318;
       public const Int32 m_CollisionGroup = 0x470;
       public const Int32 m_Local = 0x2FAC;
       public const Int32 m_MoveType = 0x258;
       public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
       public const Int32 m_OriginalOwnerXuidLow = 0x3168;
       public const Int32 m_aimPunchAngle = 0x301C;
       public const Int32 m_aimPunchAngleVel = 0x3028;
       public const Int32 m_bGunGameImmunity = 0x3894;
       public const Int32 m_bHasDefuser = 0xB248;
       public const Int32 m_bHasHelmet = 0xB22C;
       public const Int32 m_bInReload = 0x3245;
       public const Int32 m_bIsDefusing = 0x3888;
       public const Int32 m_bIsScoped = 0x387E;
       public const Int32 m_bSpotted = 0x939;
       public const Int32 m_bSpottedByMask = 0x97C;
       public const Int32 m_dwBoneMatrix = 0x2698;
       public const Int32 m_fAccuracyPenalty = 0x32B0;
       public const Int32 m_fFlags = 0x100;
       public const Int32 m_flFallbackWear = 0x3178;
       public const Int32 m_flFlashDuration = 0xA2F8;
       public const Int32 m_flFlashMaxAlpha = 0xA2F4;
       public const Int32 m_flNextPrimaryAttack = 0x31D8;
       public const Int32 m_hActiveWeapon = 0x2EE8;
       public const Int32 m_hMyWeapons = 0x2DE8;
       public const Int32 m_hObserverTarget = 0x3360;
       public const Int32 m_hOwner = 0x29BC;
       public const Int32 m_hOwnerEntity = 0x148;
       public const Int32 m_iAccountID = 0x2FA8;
       public const Int32 m_iClip1 = 0x3204;
       public const Int32 m_iCompetitiveRanking = 0x1A44;
       public const Int32 m_iCompetitiveWins = 0x1B48;
       public const Int32 m_iCrosshairId = 0xB2A4;
       public const Int32 m_iEntityQuality = 0x2F8C;
       public const Int32 m_iFOVStart = 0x31D8;
       public const Int32 m_iGlowIndex = 0xA310;
       public const Int32 m_iHealth = 0xFC;
       public const Int32 m_iItemDefinitionIndex = 0x2F88;
       public const Int32 m_iItemIDHigh = 0x2FA0;
       public const Int32 m_iObserverMode = 0x334C;
       public const Int32 m_iShotsFired = 0xA2B0;
       public const Int32 m_iState = 0x31F8;
       public const Int32 m_iTeamNum = 0xF0;
       public const Int32 m_lifeState = 0x25B;
       public const Int32 m_nFallbackPaintKit = 0x3170;
       public const Int32 m_nFallbackSeed = 0x3174;
       public const Int32 m_nFallbackStatTrak = 0x317C;
       public const Int32 m_nForceBone = 0x267C;
       public const Int32 m_nTickBase = 0x3404;
       public const Int32 m_rgflCoordinateFrame = 0x440;
       public const Int32 m_szCustomName = 0x301C;
       public const Int32 m_szLastPlaceName = 0x3588;
       public const Int32 m_vecOrigin = 0x134;
       public const Int32 m_vecVelocity = 0x110;
       public const Int32 m_vecViewOffset = 0x104;
       public const Int32 m_viewPunchAngle = 0x3010;
   }
   public static class signatures
   {
       public const Int32 dwClientState = 0x5A765C;
       public const Int32 dwClientState_GetLocalPlayer = 0x180;
       public const Int32 dwClientState_Map = 0x28C;
       public const Int32 dwClientState_MapDirectory = 0x188;
       public const Int32 dwClientState_MaxPlayer = 0x310;
       public const Int32 dwClientState_PlayerInfo = 0x5240;
       public const Int32 dwClientState_State = 0x108;
       public const Int32 dwClientState_ViewAngles = 0x4D10;
       public const Int32 dwClientState_IsHLTV = 0x4CC8;
       public const Int32 dwEntityList = 0x4A8D1AC;
       public const Int32 dwForceAttack = 0x2ECF568;
       public const Int32 dwForceAttack2 = 0x2ECF574;
       public const Int32 dwForceBackward = 0x2ECF550;
       public const Int32 dwForceForward = 0x2ECF5A4;
       public const Int32 dwForceJump = 0x4F2405C;
       public const Int32 dwForceLeft = 0x2ECF55C;
       public const Int32 dwForceRight = 0x2ECF538;
       public const Int32 dwGameDir = 0x645EE8;
       public const Int32 dwGameRulesProxy = 0x4F8E3A4;
       public const Int32 dwGetAllClasses = 0x4F8E478;
       public const Int32 dwGlobalVars = 0x5A7360;
       public const Int32 dwGlowObjectManager = 0x4FA9C08;
       public const Int32 dwInput = 0x4ED7D70;
       public const Int32 dwInterfaceLinkList = 0x6EC074;
       public const Int32 dwLocalPlayer = 0xAAFD7C;
       public const Int32 dwMouseEnable = 0xAB55E0;
       public const Int32 dwMouseEnablePtr = 0xAB55B0;
       public const Int32 dwPlayerResource = 0x2ECD8BC;
       public const Int32 dwRadarBase = 0x4EC1EA4;
       public const Int32 dwSensitivity = 0xAB547C;
       public const Int32 dwSensitivityPtr = 0xAB5450;
       public const Int32 dwViewMatrix = 0x4A7EC04;
       public const Int32 dwWeaponTable = 0x4ED8964;
       public const Int32 dwWeaponTableIndex = 0x31FC;
       public const Int32 dwYawPtr = 0xAB5240;
       public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
       public const Int32 dwbSendPackets = 0xCCB8A;
       public const Int32 dwppDirect3DDevice9 = 0xA1F40;
       public const Int32 dwSetClanTag = 0x86820;
       public const Int32 m_pStudioHdr = 0x293C;
   }
} // namespace hazedumper
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